Rendered at 15:14:42 GMT+0000 (Coordinated Universal Time) with Cloudflare Workers.
aetherspawn 2 hours ago [-]
Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units.
Also, one particularly aggravating part of the community is that it’s considered courtesy to surrender once the front line is broken instead of playing the game out and letting the back eco players try and recover it.
The drafting for picking map spots is done in order of seniority, and the good players take all the low stress spots which leaves the newer players to take the more difficult spots. This feeds into a loop where the senior players get aggro at the new players for letting the front break down, but simultaneously they won’t take it themselves even though it’s the more important position.
I stopped playing because I felt like I had a lot of negative interactions in every 2nd or 3rd game. The front player blames the back player, the back player blames the front player, everyone flames the weakest player.
estearum 2 hours ago [-]
It's amazing the degree to which streaming/online communities around video games have destroyed the games themselves. Every update to every game launches a large scale effort to find the "meta" which is then instantly disseminated to the most try-hard assholes on the Internet. Anyone who dares to develop their own strategy/style/loadout is up against hordes of people (a growing proportion every day) who just copy whatever the Youtubers figured out.
negergreger 32 minutes ago [-]
I wish LLMs played games, I'd never need to see a human again.
nnevatie 19 minutes ago [-]
They do, to a degree. See e.g. PUBG's latest AI teammate addition.
kridsdale1 10 minutes ago [-]
AI players in games go back all the way to the dawn of computers. But I still prefer them in Quake and Starcraft to humans. Humans are awful.
embedding-shape 1 hours ago [-]
> It's amazing the degree to which streaming/online communities around video games have destroyed the games themselves
I think they might destroy the streaming/online communities, but I wouldn't say it destroys the game itself. I play BAR, but never with random strangers, the game works fine, but I also don't participate in any "video game" communities or watch/play with streamers, so what you're saying sounds very foreign to me, and is more about the communities than the games themselves.
estearum 31 minutes ago [-]
I don't see how your comment makes sense. You're not part of any "community" but you also never play with random strangers?
I only play public matches with random strangers and this is the feeling.
Obviously this wouldn't apply if I had a small community of not-strangers to play with consistently, which you do have but oddly describe as not having a community.
falcor84 10 minutes ago [-]
Well, while every group of people is definitionally "a community", you can absolutely have your friend group not be part of "the community" of the game. Just like you can have a LAN and not be "on the net", watch implies the internet.
kridsdale1 10 minutes ago [-]
He could be playing with his real friends.
bob1029 45 minutes ago [-]
I think Overwatch and League of Legends are the best examples of this effect. Both games are entirely unrecognizable today compared to 2016.
Somehow Starcraft 2 emerged from the other side of esports mostly unscathed, despite being arguably the most significant progenitor of the entire genre.
eutropia 36 minutes ago [-]
it's because sc2 is usually 1v1.
and also it's a lot harder
falcor84 19 minutes ago [-]
A lot harder than Beyond All Reason? How so?
bheadmaster 33 minutes ago [-]
Meta-gaming is a natural progression in all human games. Chess players find "metas" like openings. It's just that video games are too simple and have very restricted meta set.
Insanity 2 minutes ago [-]
Agreed on “finding meta” as just being part of any game. But thinking games are more restrictive than chess might just be a lack of exposure to competitive gaming.
fluoridation 21 minutes ago [-]
The point is not that games have meta, it's the attitude of players.
irishcoffee 7 minutes ago [-]
Video games have a lot more entropy than chess, I think you have that backwards.
Otp333 34 minutes ago [-]
You and the parent comment just described academia in a nutshell
PtaQQ 2 minutes ago [-]
Hey, PtaQ here, Community Manager for BAR. I'm sorry that this was your experience. There are some
jpwgarrison 1 hours ago [-]
This is a common reaction and the response is common too: this is only the case if you follow the herd to 8v8 and the two club-like maps they fixate on. But if you study the community for 5 minutes first, you can walk past those two “pubs full of toxic jerks fighting” there are a dozen other options. Single player, PvE, 1v1 through 4v4 and FFA. These (smaller) game modes lack the level of drama you see in 8v8. You just have to go into the quiet restaurant with nerds playing chess and other board games instead of the obvious mess of a drunken bar across the street.
RugnirViking 2 hours ago [-]
Wow, that sounds awful. That's beyond optimising the fun out of a game, it's straight up refusing to have fun. One wonders what they get from it?
NikolaNovak 57 minutes ago [-]
My best friend is the great optimizer.
In magic the gathering I had dozens of decks trying different things. He had a single deck that he kept tweaking to within the millimetre of perfection.
In overwatch, I would play different characters to experience different parts of the game and try different strategies. He played single character for years, with 10 times the hours in that char than I had in all of them combined.
Heck even in real life, he was a Java developer for decades whereas I was a type of fleeting sysadmin specifically so I could play with different toys in the stack :).
Now, this is a bit side Venn diagram, he'd never be rude on an online game (he does have offline opinions on the meta :). But it let me understand people who have fun in a very different way than I do :). He doesn't see boredom in playing same way over and over (and over and over), I think he sees it as professional athlete being focused and honing their specific craft.
tasuki 1 hours ago [-]
> That's beyond optimising the fun out of a game
I'd even dare to say it's beyond all reason.
embedding-shape 1 hours ago [-]
Different people get different things out of video games (and everything, really). For some, the fun is learning, and the game stops being fun when you understand it (this is me). For others, the fun starts after they're learned, and starts being good at it, but still have competition with others. For yet others, mastering it and being the best is the fun.
All these groups of people sometimes play in the same lobbies, and what the players "gain" from the session can be very different depending on the person. There is no "right or wrong" way to play video games, or the right/wrong motivation for it, it's just different.
scns 1 hours ago [-]
Imaginary superiority
Panzer04 2 hours ago [-]
This very much depends on the lobby. I don't think this is unique to BAR either - it's just that 8v8 is the most popular mode.
Lots of players mean more chances to get a toxic guy who doesn't recognise their own faults and blames others.
I actually just don't really agree about the assertion on player slots. If anything, the better players get the more likely they are to play a front slot, because they have an outside influence on the chances of their team winning.
aetherspawn 2 hours ago [-]
My OS floated around 10-15 and I virtually always ended up having to go front in every lobby, which is the position I hate the most because I don’t like playing my strategy game like an RPG - that is, micro-ing just a dozen of units and optimising every rocket or bullet hit or whatever, which is kind of what front is like.
Front has zero opportunity or resources available to build any kind of economy, and once the T2 units start coming through from the other side they feel very expendable. As the front player you build the same 1 or 2 units every single game and never really get to strategise.
What also enraged me is that the back players would have the nerve to make the front player “pay” for their T2 constructor units after working so hard to keep everyone alive, despite everyone knowing the front player has zero resources at any given time because it’s all going into units that are being meat grinded.
b3ing 2 hours ago [-]
Does it have a solo mode?
PtaQQ 4 minutes ago [-]
As other mentioned it has singple player Scenarios and Skirmish mode, including two special tower defense/survival modes. We are also building a dedicated campaign now.
NortySpock 59 minutes ago [-]
BAR does have a series of scenarios for singleplayer / offline play.
Or in multiplayer you can arrange a co-operative game with humans against AI opponents, which often has substantially less flaming involved, especially when playing a "survive against an onslaught of enemies" scenario.
Also the account system of course allows for muting, avoiding-being-paired-with, or fully blocking players. For more egregious behavior a player can be reported to moderators and temporarily / permanently suspended if they break the community code-of-conduct.
somat 1 hours ago [-]
No campain but there are stand alone scenerios you can play. There is also a fun swarm defense sort of thing(rapters) if you like tower defense style gameplay.
Teifion 51 minutes ago [-]
Yes, it also has a lot of co-op mode and a non-trivial portion of the player base focuses on that instead of PvP/competitive modes.
HeavyStorm 1 hours ago [-]
Yes!
queuep 25 minutes ago [-]
Interesting, tried this game just 2 weeks ago and beat one of the pve modes with a friend just yesterday.
Joined some 8v8 for noobs and some were very friendly but they also wanted to kick me for not knowing the game. After all they let me stay but I stuck to pve or vs bots with friends now
mboerwink 33 minutes ago [-]
I play Zero-K (a related open source game) a few times a month. I really enjoy their 'cold take' blog series discussing game mechanics and the history of TA derivatives. https://zero-k.info/mediawiki/Cold_Takes
bob1029 2 hours ago [-]
If you are into playing with others, you might find a more stable community with FAF.
Some of the folks who give running commentaries on matches make it entertaining even if you don't play. Derp, Gyle, Willow; I've spent way more hours listening to their humorous takes on plays and strategies than I would care to admit. And frankly, it's the "average joes" of the game (lower ranked players) whom don't really follow the meta that often make it the most entertaining.
somat 54 minutes ago [-]
I definitely enjoy RTS more as a spectator sport than as a player(I am probably not competitive enough to enjoy playing vs people) but I do enjoy a good match every once in a while. But... I hate the "casts" I much prefer to watch a single player just play the game rather than inane talking points and jumping all over the place loosing the narrative.
This is such a dissociative experience (what I enjoy vs what everyone wants to provide) I wonder if there is a market opportunity somewhere here for professional sports. Just a cam feed focused on on a single player and their contribution to the game. A second person cast rather than the normal third person view.
plopz 2 hours ago [-]
Theres been some drama with this game where a few of the core admins have claimed ownership and sold out to a publisher. They are taking the free open source game and selling it on steam with a free demo. In addition to the toxic community, its made the whole thing a bit radioactive. Curious to see how it all plays out.
Teifion 50 minutes ago [-]
I'm one of the contributors and from everything I've seen it's not a sell-out situation. The game is GPL so will be remaining open source, the paid-portion of the game will be developed solely by funds from the publisher (I do server stuff so won't be involved in any of that bit.
Panzer04 2 hours ago [-]
Well, they can't sell out the game code. That's not how GPL works.
gacgacgac 54 minutes ago [-]
Yes they absolutely can? Anyone can. I can.
The thing the GPL requires is that I also provide it for free. Now, why would anyone buy a free thing? To support the devs. To encourage this sort of business model. To get a build that's known to be working and supported and not have to deal with the hassle of compiling things themselves.
kcb 52 minutes ago [-]
That's not it. They will keep the assets closed and under license. There will be no free version of the full game.
Not sure why we should encourage using open source as a vehicle to market and get free work building your fundamentals. Just to reap the profits yourself later.
netsharc 1 hours ago [-]
I'm pretty sure you can. But if it's GPL, you need to provide source to the buyer, and the buyer can publish that source for free.
fluoridation 14 minutes ago [-]
The owner of the copyright can do as they please with the licensing. What I've not seen is someone retroactively changing licensing terms, but even that might be possible.
inigyou 1 hours ago [-]
Yes they can. Firstly, you can do anything and then someone may or may not sue you for it and they may or may not win. Secondly, if you're the copyright owner you can do whatever you like.
kcb 54 minutes ago [-]
I think their plan is to make assets closed licensed. It's all pretty lame. Now any open source code contribution is packaged up and sold with someone else getting the check.
falcor84 4 minutes ago [-]
Fighting fire with fire, what's to stop me from using GenAI "create new versions of all of these assets but with a Norse twist" and publish these under my GPL+CC BY-SA 4.0 fork?
gertrunde 2 hours ago [-]
The blurb in game suggests the multiplayer side of things will be open, the 'premium' thing on steam gives the one closed bit, which is the single player campaign.
(In theory!)
insanitybit 1 hours ago [-]
What do you mean?
PtaQQ 5 minutes ago [-]
Hi, PtaQ here, Community manager for BAR. The idea behind the monetisation is to sell what has been built through the publishing funds. Everything available today and a lot more content will be released for free too and always available.
Basically, the paid content will boil down to a single-player campaign.
The funds help us finish and release the game which still needs a lot of focused effort which is not something you can reliably sustained without commissioning some of that work.
I know this is kind of silly, but even though TA's game mechanics are obviously great, I really liked its ambience and story. The sort of a melancholic vibe of a slow-moving neverending war.
BAR in contrast is a bit of a PvP clickfest, which I don't enjoy. I wonder if there's a game mode or another Spring mod that would give me a more authentic feel? Single-player or perhaps PvE.
qznc 36 minutes ago [-]
The engine website shows some other games which might be closer to the original TA: https://recoilengine.org/
Apocryphon 19 minutes ago [-]
Looking at this website, BAR seems to have oodles of lore, but it’s giving an LLM-written voice.
Waterluvian 3 hours ago [-]
There’s a very “we’re selling business software” feel to this webpage, which makes me wonder what it would be like for business software to be marketed like a video game.
inigyou 1 hours ago [-]
Isn't that most business software these days?
hilariously 2 hours ago [-]
Honestly it feels like someone whose used to internal metrics and management at Large Company made this.
gbuk2013 2 hours ago [-]
I used to play the original TA a lot and BAR is very well done. Much harder than the original though - I had no trouble with TA campaigns but I have not even made it halfway with BAR before hitting skill wall. Not a teen anymore so it’s hard to motivate myself to try and push through. :)
Perz1val 2 hours ago [-]
There's also Zero-K on steam and it has an actual campaign. Last time I checked BAR had none, but it was on the roadmap
gbuk2013 2 hours ago [-]
You’re right - it’s not a campaign as such - it’s a set of scenarios (currently 22) in increasing difficulty. I haven’t played for a while after getting stuck but checking now I got stuck on the 5th scenario - even worse than I thought. :)
I played Zero-K several years ago and it didn’t stick in my mind as much but maybe worth revisiting it - thanks!
Reading about it seems to suggest that it’s even deeper in terms of strategy and tactics so I will probably struggle even more. :(
SockThief 2 hours ago [-]
The game is very mature and well thought RTS. The user experience and performance is beyond anything on the market now. It beats all well known AAA studios attempts at it by far.
It's still actively developed and very free to play.
I love watching BAR multiplayer games but definitely felt a bit overwhelmed in the midgame with this one. How anyone can comprehend a 40v40 in real time is beyond me haha. I guess it's just a muscle to build.
Looking forward to a break where I can get into BAR, I've been utterly nerdsniped. Uthermal's VODs are good stuff [1].
What do you not actually like about the site? I'm not a big fan of the trope of "hero" image slideshows taking up the whole screen, but if it's justified anywhere, it seems justified here where they're trying to make a game look cool, and the cards seem reasonably informative and not just vacuous. Yes, it is a "polished" design, and I wouldn't be surprised if they started with a template. What should they do; bad design to show amateurism? Would that be more or less slop?
cwillu 1 hours ago [-]
And your evidence for this is what exactly?
zeafoamrun 3 hours ago [-]
This looks really slick and also very detailed. Is it free as in beer or free as in freedom?
Teifion 48 minutes ago [-]
It's completely free to play (though they/we have recently signed a publishing deal and there will be a paid for campaign mode later) with a combination of GPL and MIT source code.
Also, one particularly aggravating part of the community is that it’s considered courtesy to surrender once the front line is broken instead of playing the game out and letting the back eco players try and recover it.
The drafting for picking map spots is done in order of seniority, and the good players take all the low stress spots which leaves the newer players to take the more difficult spots. This feeds into a loop where the senior players get aggro at the new players for letting the front break down, but simultaneously they won’t take it themselves even though it’s the more important position.
I stopped playing because I felt like I had a lot of negative interactions in every 2nd or 3rd game. The front player blames the back player, the back player blames the front player, everyone flames the weakest player.
I think they might destroy the streaming/online communities, but I wouldn't say it destroys the game itself. I play BAR, but never with random strangers, the game works fine, but I also don't participate in any "video game" communities or watch/play with streamers, so what you're saying sounds very foreign to me, and is more about the communities than the games themselves.
I only play public matches with random strangers and this is the feeling.
Obviously this wouldn't apply if I had a small community of not-strangers to play with consistently, which you do have but oddly describe as not having a community.
Somehow Starcraft 2 emerged from the other side of esports mostly unscathed, despite being arguably the most significant progenitor of the entire genre.
and also it's a lot harder
In magic the gathering I had dozens of decks trying different things. He had a single deck that he kept tweaking to within the millimetre of perfection.
In overwatch, I would play different characters to experience different parts of the game and try different strategies. He played single character for years, with 10 times the hours in that char than I had in all of them combined.
Heck even in real life, he was a Java developer for decades whereas I was a type of fleeting sysadmin specifically so I could play with different toys in the stack :).
Now, this is a bit side Venn diagram, he'd never be rude on an online game (he does have offline opinions on the meta :). But it let me understand people who have fun in a very different way than I do :). He doesn't see boredom in playing same way over and over (and over and over), I think he sees it as professional athlete being focused and honing their specific craft.
I'd even dare to say it's beyond all reason.
All these groups of people sometimes play in the same lobbies, and what the players "gain" from the session can be very different depending on the person. There is no "right or wrong" way to play video games, or the right/wrong motivation for it, it's just different.
Lots of players mean more chances to get a toxic guy who doesn't recognise their own faults and blames others.
I actually just don't really agree about the assertion on player slots. If anything, the better players get the more likely they are to play a front slot, because they have an outside influence on the chances of their team winning.
Front has zero opportunity or resources available to build any kind of economy, and once the T2 units start coming through from the other side they feel very expendable. As the front player you build the same 1 or 2 units every single game and never really get to strategise.
What also enraged me is that the back players would have the nerve to make the front player “pay” for their T2 constructor units after working so hard to keep everyone alive, despite everyone knowing the front player has zero resources at any given time because it’s all going into units that are being meat grinded.
Or in multiplayer you can arrange a co-operative game with humans against AI opponents, which often has substantially less flaming involved, especially when playing a "survive against an onslaught of enemies" scenario.
Also the account system of course allows for muting, avoiding-being-paired-with, or fully blocking players. For more egregious behavior a player can be reported to moderators and temporarily / permanently suspended if they break the community code-of-conduct.
Joined some 8v8 for noobs and some were very friendly but they also wanted to kick me for not knowing the game. After all they let me stay but I stuck to pve or vs bots with friends now
https://www.faforever.com/
This is such a dissociative experience (what I enjoy vs what everyone wants to provide) I wonder if there is a market opportunity somewhere here for professional sports. Just a cam feed focused on on a single player and their contribution to the game. A second person cast rather than the normal third person view.
The thing the GPL requires is that I also provide it for free. Now, why would anyone buy a free thing? To support the devs. To encourage this sort of business model. To get a build that's known to be working and supported and not have to deal with the hassle of compiling things themselves.
Not sure why we should encourage using open source as a vehicle to market and get free work building your fundamentals. Just to reap the profits yourself later.
(In theory!)
Basically, the paid content will boil down to a single-player campaign.
The funds help us finish and release the game which still needs a lot of focused effort which is not something you can reliably sustained without commissioning some of that work.
The post below explains it in detail.
https://www.beyondallreason.info/news/beyond-all-reason-and-...
BAR in contrast is a bit of a PvP clickfest, which I don't enjoy. I wonder if there's a game mode or another Spring mod that would give me a more authentic feel? Single-player or perhaps PvE.
I played Zero-K several years ago and it didn’t stick in my mind as much but maybe worth revisiting it - thanks!
Reading about it seems to suggest that it’s even deeper in terms of strategy and tactics so I will probably struggle even more. :(
It's still actively developed and very free to play.
Here's a cast of 40 vs 40 players by a former Star Craft 2 pro player: https://www.youtube.com/watch?v=B1a5dkjUq3o
Looking forward to a break where I can get into BAR, I've been utterly nerdsniped. Uthermal's VODs are good stuff [1].
[1] https://www.youtube.com/watch?v=YBIBYkD7tyY
[0] https://liquipedia.net/starcraft2/Winter_(American_player)
What do you not actually like about the site? I'm not a big fan of the trope of "hero" image slideshows taking up the whole screen, but if it's justified anywhere, it seems justified here where they're trying to make a game look cool, and the cards seem reasonably informative and not just vacuous. Yes, it is a "polished" design, and I wouldn't be surprised if they started with a template. What should they do; bad design to show amateurism? Would that be more or less slop?
Which is a fork of the Spring RTS engine: https://springrts.com/
https://github.com/beyond-all-reason
[ eye rolling emoji ]